Despite rumors of Devil May Cry 's Dante's inclusion in Soulcalibur III, developers confirmed no plans for the inclusion of guest characters for the title, with series producer Hiroaki Yotoriyama stating "It’s my policy to never do the same thing twice." However, under new producer Katsutoshi Sasaki the concept was revisited in later titles in the series, with Tales of Symphonia 's Lloyd Irving appearing in Soulcalibur Legends, Star Wars characters The Apprentice, Yoda and Darth Vader appearing in Soulcalibur IV, with the latter two exclusively to the Xbox 360 and PlayStation 3 versions respectively until later released as downloadable content, God of War 's Kratos for Soulcalibur: Broken Destiny, and Ezio Auditore da Firenze from the Assassin's Creed franchises for Soulcalibur V. Starting with Soulcalibur II, guest characters from other franchises or companies were introduced for different home ports of the game, with The Legend of Zelda 's Link appearing for the GameCube version, comic book character Spawn for the Xbox, and Tekken 's Heihachi Mishima for the PlayStation 2. In the course of the series, two characters have been an exception to the process: Johan Druer, a berserker exclusive to the Japanese player's guide, and Necrid, a character co-produced with Todd McFarlane that appears in Soulcalibur II. During this phase the team additionally worked with the story creators, refining the character's own role in the plot as needed throughout development. The completed model was then animated by a motion capture artist working directly with the team. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. With each character, their weapon was decided upon before other aspects were. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. Its spirit is called Inferno, and his avatar/host is called Nightmare. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. The Soulcalibur series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. The following is a comprehensive list of characters from the Soulcalibur series of video games, beginning with Soul Edge ( Soul Blade) in 1995. Forces crouch on block.The series features a variety of characters and fighting styles (pictured, characters of the first Soulcalibur game) :TS: with veird properties (avodis even some horizontals)Īrmor vs attacks with 20 or less damage. SS chance on hit = +16/+ on swap or -2/+4 on hedache. This introduction was purpose by Skeiider Her skills, however, proved far too valuable to do away with. This caused her to be looked upon and treated scornfully by the other members as a ‘plague’. Her resulting mental issues made her an unpredictable force and she commonly caused ‘accidents’ on the field. She was later placed under the command of a man named Solnhofen, whose group dealt with missions involving VIP assassinations, “extermination and clean-up of the escort”. The trauma of killing her mother-figure caused her to develop two different personalities. When Tira had grown older, she was forced to kill her and to perform a subsequent ‘Sky Burial’, as a rite of passage. She raised Tira and was known as her Mother Bird. Tira was taught how to fight by a woman in the organization. By the time she was nine years old, she had already killed enough to be considered a “Bird of Death”. Due to her upbringing, Tira became utterly inured to the sight of death, eventually becoming so engrossed in her ability to kill without experiencing any remorse or conflicting emotion that she started to become dependent on killing for the stimulation it provided. Within this organization, Tira was known only by her codename: ‘Eiserne Drossel’ (Iron Thrush). She was raised exclusively as an assassin, for the Bird of Passage specialized in forming contracts with powerful people of prestige and dispatching assassins to eliminate important targets, and began killing at a very young age. Although it is unknown where she was actually born, Tira’s origins begin with a European organization hidden in the shadows called the Bird of Passage.
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